Hello all,
I am stuck getting or generating the new DLL's for the FABulous libraries... I can't remember how to make the new 2.6a DLL's.
Fabrice has already updated all the tools on Github for X# 2.6 (Thank you Fab!), but can someone please remind me what to do next to get these into my project?
Most of it is here https://github.com/X-Sharp/FabTools but which files should I download, and can I use XIDE to make the DLL's, or VS?
Thank you.
Jonathan
FABtools, FABZip and FABPaintLib for X# 2.6a importing
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Hi Jonathan,
If you already have the dlls compiled with the latest version, then there's nothing more you need to do, you just need to add references in your libraris/apps to those exact dlls. If you are working on projects that already have references to the fab dlls, then you simply need to replace them with the new ones. In order to see where your apps are reading the dlls from, please just open the app properties (F12), then go to the references page and you will see in the bottom part of the window where the dlls are located.
Good point about being able to also XIDE to build the dlls, I will check if it is possible to create also a XIDE project file that can be used side by side with the VS solution and send it to Fabrice to include it with his tools.
If you already have the dlls compiled with the latest version, then there's nothing more you need to do, you just need to add references in your libraris/apps to those exact dlls. If you are working on projects that already have references to the fab dlls, then you simply need to replace them with the new ones. In order to see where your apps are reading the dlls from, please just open the app properties (F12), then go to the references page and you will see in the bottom part of the window where the dlls are located.
Good point about being able to also XIDE to build the dlls, I will check if it is possible to create also a XIDE project file that can be used side by side with the VS solution and send it to Fabrice to include it with his tools.
Chris Pyrgas
XSharp Development Team
chris(at)xsharp.eu
XSharp Development Team
chris(at)xsharp.eu
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Thank you Chris,
I don't have the newly compiled DLL's - are they on the Github, or do I need to make them with VS?
I only found source code - FabZip.xsproj
Sorry for asking - there is a very basic thing I have missed, I'm sure.
I don't have the newly compiled DLL's - are they on the Github, or do I need to make them with VS?
I only found source code - FabZip.xsproj
Sorry for asking - there is a very basic thing I have missed, I'm sure.
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Oh, you said that Fabrice has already updated the tools for 2.6, so I assumed you meant you now have the new binaries. Let's wait for Fabrice to comment on it then.
Chris Pyrgas
XSharp Development Team
chris(at)xsharp.eu
XSharp Development Team
chris(at)xsharp.eu
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Hi,
yes the Github sources have been update to 2.6.
I thought that I had uploaded the binaries to the Download section, but it seems not ...my bad sorry.
Anyway, I will rebuild for 2.6a and re-upload.
In the meantime, you can do it by your own :
From GitHub, go to the FabTools repo : https://github.com/X-Sharp/FabTools, and Download as a zip file
Unzip to your own folder
Now, use Visual Studio to open the FabTools.sln Solution file...Rebuild...You're done !
But...Maybe you don't have Visual Studio, so I will managed it.
yes the Github sources have been update to 2.6.
I thought that I had uploaded the binaries to the Download section, but it seems not ...my bad sorry.
Anyway, I will rebuild for 2.6a and re-upload.
In the meantime, you can do it by your own :
From GitHub, go to the FabTools repo : https://github.com/X-Sharp/FabTools, and Download as a zip file
Unzip to your own folder
Now, use Visual Studio to open the FabTools.sln Solution file...Rebuild...You're done !
But...Maybe you don't have Visual Studio, so I will managed it.
XSharp Development Team
fabrice(at)xsharp.eu
fabrice(at)xsharp.eu
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Jonathan,
I've just rebuild the FabTools libraries with the latest 2.6a
In order to make it simple (I hope so!), I have published the binaries in the same GitHub repo as the source.
So now, when you go to the FabTools repo : github.com/X-Sharp/FabTools, on the right side you should see that there is one release, and then download the zip file with the binaries.
HTH,
Fab
I've just rebuild the FabTools libraries with the latest 2.6a
In order to make it simple (I hope so!), I have published the binaries in the same GitHub repo as the source.
So now, when you go to the FabTools repo : github.com/X-Sharp/FabTools, on the right side you should see that there is one release, and then download the zip file with the binaries.
HTH,
Fab
XSharp Development Team
fabrice(at)xsharp.eu
fabrice(at)xsharp.eu
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Thank you very much!!
Best regards,
Jonathan
Best regards,
Jonathan
-
- Posts: 85
- Joined: Wed Jan 23, 2019 7:54 pm
- Location: Germany
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Dear all,
does anybody have Fabrice's DLLs (Fabtools, FabZip, FabPaintlibCtrl) for X# 2.8 and could share it with me?
On github there's only binaries for X# 2.6a.
When I try to import the project/solution files from te downloaded ZIP files in Visual Studio 2019 (yes, XIDE not supported) I get a warning from Visual Studio. It says "Important <Imports> tags are missing in you project file... your project will most likely not compile." - and so it indeed doesn't compile.
Best,
Alex
does anybody have Fabrice's DLLs (Fabtools, FabZip, FabPaintlibCtrl) for X# 2.8 and could share it with me?
On github there's only binaries for X# 2.6a.
When I try to import the project/solution files from te downloaded ZIP files in Visual Studio 2019 (yes, XIDE not supported) I get a warning from Visual Studio. It says "Important <Imports> tags are missing in you project file... your project will most likely not compile." - and so it indeed doesn't compile.
Best,
Alex
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Hi Alex,
Sorry for the inconvenience.
I will look as that asap and keep you informed.
Fab
Sorry for the inconvenience.
I will look as that asap and keep you informed.
Fab
XSharp Development Team
fabrice(at)xsharp.eu
fabrice(at)xsharp.eu
-
- Posts: 85
- Joined: Wed Jan 23, 2019 7:54 pm
- Location: Germany
FABtools, FABZip and FABPaintLib for X# 2.6a importing
Hey Fabrice,
great to hear from you! Looking forward to your feedback then.
Alex
great to hear from you! Looking forward to your feedback then.
Alex